2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling? Support Game Maker's Toolkit on Patreon - https://www.patreon.com/GameMakersToolkit Have Mark talk at your studio, university, or event - https://gamemakerstoolkit.tumblr.com Games shown in this episode (in order of appearance) Metro Exodus (4A Games, 2019) Uncharted 4: A Thief's End (Naughty Dog, 2016) Alien: Isolation (The Creative Assembly, 2014) Lone Echo (Ready at Dawn, 2017) Prey (Arkane Studios, 2017) Tetris Effect (Monstars Inc....
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