We play through 30 minutes of the new virtual reality zombie shooter The Walking Dead: Saints & Sinners. Based on the comic book series, the game aims to be a deep VR adventure with a 15+ hour campaign and open world design. We chat with Skydance about how this zombie game differentiates itself and also makes use of a novel physics mechanic to give virtual objects weight. Shot by Joey Fameli and edited by Norman Chan Subscribe for more videos! http://www.youtube.com/tested Follow us on Twitter: http://www.twitter.com/testedcom Get updates on Facebook: http://www.facebook.com/testedcom Tested is: Adam Savage http://www.twitter.com/donttrythis Norman Chan http://www.twitter.com/nchan Simone...
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