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The Groundbreaking Immersion of Donkey Kong Country

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Sure, Donkey Kong Country had amazing graphics, but that's not the only reason why it was successful. We break down the 5 reasons why it was one of the most immersive games during the 16-bit era on its 25th anniversary! Want more? Check out our DKC Interview! ➤ Gregg Mayles, DKC's Lead Designer: https://www.youtube.com/watch?v=jX3g9Z3JF9k ➤ Steve Mayles (Character Designer) & DKC's Chris Sutherland (Lead Programmer): https://www.youtube.com/watch?v=V6L1-p8pOC4 ➤ David Wise: https://www.youtube.com/watch?v=1rWsoEzkmqc ➤ PATREON: https://www.patreon.com/GameXplain ➤ FACEBOOK:: http://www.facebook.com/gamexplain ➤ TWITTER: http://twitter.com/GameXplain ➤ SOUNDCLOUD: https://soundcloud.com/gamexplain ➤ INSTAGRAM: https://www.instagram.com/gamexplain_official ⮞ GXéball Shirt & Mug: https://teespring.com/gxeball-logo ⮞ GameXplain's Official Gaming/Editing PC by NZXT: https://nzxt.co/GameXplain ⮞ Get our Real Talk Podcast early for $1/month at https://www.patreon.com/GameXplain
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