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The Groundbreaking Immersion of Donkey Kong Country

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Sure, Donkey Kong Country had amazing graphics, but that's not the only reason why it was successful. We break down the 5 reasons why it was one of the most immersive games during the 16-bit era on its 25th anniversary! Want more? Check out our DKC Interview! ➤ Gregg Mayles, DKC's Lead Designer: ➤ Steve Mayles (Character Designer) & DKC's Chris Sutherland (Lead Programmer): ➤ David Wise: ➤ PATREON: ➤ FACEBOOK:: ➤ TWITTER: ➤ SOUNDCLOUD: ➤ INSTAGRAM: ⮞ GXéball Shirt & Mug: ⮞ GameXplain's Official Gaming/Editing PC by NZXT: ⮞ Get our Real Talk Podcast early for $1/month at
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