Sure, Donkey Kong Country had amazing graphics, but that's not the only reason why it was successful. We break down the 5 reasons why it was one of the most immersive games during the 16-bit era on its 25th anniversary!
Want more? Check out our DKC Interview!
➤ Gregg Mayles, DKC's Lead Designer:
➤ Steve Mayles (Character Designer) & DKC's Chris Sutherland (Lead Programmer): https://www.youtube.com/watch?v=V6L1-p8pOC4
➤ David Wise: https://www.youtube.com/watch?v=1rWsoEzkmqc
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